using Engine;
using Engine.Graphics;
using Game;

namespace SCIENEW {
    public class TractorItem : MeshItem {
        public TractorItem() : base("Tractor", "Models/Car", "ChamferBox01", ContentManager.Get<Texture2D>("Textures/Car"), Color.LightMagenta, Matrix.Identity, Matrix.Identity, 0.5f)
        {
        }

        public override Vector3 GetIconViewOffset(int value, DrawBlockEnvironmentData environmentData) => new Vector3(-0.6f, 0.6f, -0.8f);
    }
}